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Steam build ID numbers: Game , dedicated server tool , SDK tool Please use the steam build ID number as a reference when posting an issue or query on our message boards.

You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties , then selecting the Local Files tab.

On April 1st , we announced our new digital distribution platform for co-operative gaming, SvenWorks. The initial repsonses of the community were overwhelmingly positive and we were more eager than ever to make our vision of co-operative play a reality.

But then the emails from other developers came flooding in on the evening of April 1st. In previous business meetings, all the game developers were quite happy with our plans to re-release all of their games on our platform especially the huge gain in sales!

They were far less pleased when they learned that information from our news post on April 1st. Suddenly no-one wanted to release their games on SvenWorks anymore.

Boy, did we feel like a bunch of fools. So, sadly, we're going to have to pull the plug on our SvenWorks project.

On the bright side, this gives us more time and energy to focus on the development of Sven Co-op, which is all about co-operative play! Stay tuned for new updates in the near future or on April first of !

An update for Sven Co-op has been released. Today marks the 19th year of Sven Co-op's existence. That's a lot of years. In honour of this "very special" number, I decided to take the opportunity to write a few words about the game that has taken up so much time of my life.

At the time it was nothing more than a single custom-made Half-Life level, svencoop. As no development kit had been released for modders at the time, there was no custom code.

Gradually people started joining Sven Viking's project, contributing the skills they had in programming, level design, modelling, and so on.

A lot, if not most, of the contributors were teenagers. The mod's popularity kept growing, and a vibrant community arose, with people creating custom levels, models and other content on their own initiative.

When Half-Life 2 came out in , Half-Life 1 modding took an immediate hit. This was when Sven Co-op's community started to show its unique strength, because while other HL1 mods seemed to lose players at an ever increasing rate, Sven Co-op, after a small initial drop in players, somehow managed to retain almost the same player count right up until the game's Steam release.

Mind you, my memory is a bit fuzzy. However, the increasingly antiquated state of Sven Co-op became clear in other ways. It became difficult for the developers to find new people interested in contributing to the development of the game.

An ancient game with outdated graphics and a slowly dwindling player base just didn't seem that appealing in comparison to more modern and lively games - especially for people with ambitions of entering a career in game development.

The stream of community created content also slowly dried out. The graph below, gathered from scmapdb.

As you can see, things weren't looking great near the end. Sven Co-op's release as a free game on Steam in January was like a rebirth, as it introduced the game to a much larger audience.

No longer did you have to convince your friends to shell out money to play Sven Co-op with you. The huge wave of players that came out on the release date was overwhelming and it was a day of huge excitement for me, but it was clear the release was also troubled by some technical issues.

The team scrambled to fix the issues that appeared in the release, but you can't stop the inevitable. The enormous new boost in players could not last forever and gradually declined, hitting a stable level after a few months.

A level that seems quite close to when the mod peaked. Sven Co-op has come a long way since its humble beginnings, and it's impossible to say how many years it will continue to last.

If you travelled back 10 years in time and told me that Sven Co-op would still be played today, I would not have believed it.

Being a game based on around fighting predictable AI, rather than unpredictable and intelligent players, one would not expect it to have much replay value.

It's clear that the longevity of the game can be attributed to the countless people in the community who have put in their time and effort to create new content for the game, keeping it fresh, as well as the many server operators who have fostered a sense of community among the players.

The development team is just an extension of the community; players who have grouped up to work together towards a goal of improving the game and keeping it alive.

It's a rather chaotic and directionless group, where people work on whatever project catches their interest, and where people tend to come and go as they please.

We have no PR guy or spokesperson; every person on the team speaks only for themselves. And this is how we like it.

We have no intention of barking orders to anyone; because in the end we're all just here to have fun.

And fun it is. It has been an amazing experience to work with so many people from all over the world, with different backgrounds, personalities, and opinions about the game, all of whom share a great enthusiasm for our old friend Sven Co-op.

A few of us have stayed on board for over a decade, including me, and have gone from careless and free teenagers with all the time in the world, to old and grumpy adults who struggle to find any time at all for the game.

It's clear that if the game is going to last forever, as we dream of course, we're going to need some more fresh blood. Here, at the end of my rant, I would like to thank, from the bottom of my heart, the entire community which has made this game what it is.

If I were to compile a list of all the people who have contributed to the game, it would seem endless, and I would have trouble finding my own name within.

So thank you all, and thank you again. And thank Valve, of course. And if anyone is in the mood, come reminisce about old times in our Discord channel.

All the cool kids, and also the devs, hang out there. Sven, do you think we can fly? Despite being locked in my childhood bedroom at my parents' house while screaming children pound on the door, we've managed to assemble a holiday update!

The map features survival gameplay in which players must find three randomly placed items and bring them to a broken down truck.

The truck must then be repaired and used to escape from the town before the timer runs out and the military arrives to 'purge' the town.

At the start of each round, each player is assigned to a random 'civilian' role. Rounds last seven to eight minutes depending on difficulty mode.

Once the timer runs out, the military parachutes into the town and will destroy the vehicle if all of the items have not yet been brought to it.

It is still possible to repair the vehicle and escape after the timer runs out, but it is exceedingly difficult.

We've managed to cobble together a small update in spite of the entire team being rather busy with Summer activities. This update includes a very important crash fix for a player naming exploit, a few bug fixes, and a new map by Nih.

Judgement , created by Nih, is now packaged with the game. The map features survival gameplay in which players must defeat three waves of 'archangels' in order to successfully defend the mythical city of Godom and protect it from the wrath of an angry god.

Players have ten minutes to defeat each wave of archangels before the city is reduced to a burning heap of rubble.

All dead players are revived with the successful destruction of each wave of archangels. Alternatively, players may find the 'Rat of Returning' and sacrifice it at an altar in the map's center to revive a single player at a time.

We've been very busy these past few months! This update includes a vast number of new features, bug fixes, and map updates.

As mentioned in several previous notifications, we had to make few changes to the SC Angelscript API as a result of some bug fixes.

You can find more details and a list of changes here. We'll gladly help you, should you have trouble with the changes.

You can reach us on our forums or on our Discord chat server. When enabled, Classic Mode now replaces all default models with their original low-definition release counterparts.

Alien slave revival and alien grunt snark grenades are also disabled to bring the game more in-line with classic Half-Life. Classic Mode can currently only be enabled in the Half-Life campaign, but may eventually be implemented in the other Half-Life campaign conversions in a future release.

The map features team PvP gameplay in which two megacorporations the Yellow and Blue teams send agents to capture each other's flags while defending their own bases.

The first team to reach five captures is victorious. Players may choose from seven distinct classes, each with unique active or passive abilities.

In addition to the enemy flag, players can attack a number of secondary targets during play. Each base includes four destroyable structures, which will take damage only from explosives: Left and right shield generators, which power the lasers that prevent enemies from scaling the side walls A signal jammer, which will cause the enemy to spawn rocket and HW grunts if lost A door control unit which, if destroyed, will leave the front gate open and vulnerable.

Additionally, occupying the side bunker will bring its defenses and Alien Mercenary units under your team's control.

Changes the visual appearance of entities for one player or a group of players. Can be used to create mirrors. Can be used to create display screens that render a camera view onto a surface.

Can be used to create 3D sky boxes and portals into other rooms. These entities are still somewhat experimental and may be subject to change in a future release.

Please see this thread for more information on how to use them. Survival mode is now natively supported by the game, rather than being loaded through Angelscript.

Players can now vote to enable or disable Survival Mode from the in-game command menu on maps that support it. We have also implemented Survival Mode in the following official maps: With this change, there are now a few new ways for server operators and mappers to control Survival Mode by console variables.

Server operators who would like to learn more about the new server-specific CVARs for Survival Mode, please visit this thread. Level designers who would like to learn more about the new map-specific CVARs for Survival Mode, or would like to learn how to implement Survival Mode into a map, please visit this thread.

Please visit this thread for an explanation of new keyvalues and entity behavior. A list of changes can be found below in the changelog. See the 'Code' section, under 'Game library'.

Just as we wanted to press the release button on Steam, our Twitter alert went off and we received the following message:.

Our entire staff was star struck! John Romero great father of the FPS-genre himself responded to our plans! And he didn't like them. If a legend like John commands something then you answer immediately.

So we cancelled the launch of the Half-Life Alpha remake, started working right away and went even more Classic! This version will take you even further back to when the first build of Doom was released!

Our edition already had lots of awesome classic features but this new plan will be even more spectacular. Just some of the perks:. With such an impressive list of classic features we are certain our fans will appreciate us moving on to this new project instead of spending more time on the previous one.

Most of our players have been fan of Half-Life since the very beginning and stuck with us through all these years. Even though Sven Co-op has changed over the years, we always intended to stay faithful to Half-Life.

Many of our players enjoyed our "Classic Mode" plug-in, which brought the game closer to the original experience of But why stop there?

What if we could offer our players an even more original game experience? How could we add more "Classic" to our already "Classic Mode"?

Today we are introducing "Classic Classic Mode"! Get a piece of this blast from the past and enjoy the feature-rich environments of the original alpha version!

But don't just take my word for it: The game will then restart the map in "Classic Classic Mode"! It will automatically resync with clients running the regular version so your transition to "Classic Classic Mode" will always be seamless.

Note, however, that "Classic Classic Mode" only features 1 player model Ivan the Spacebiker , so it might be harder to distinguish one player from another.

Also note that "Classic Classic Mode" only contains the crowbar, pistol and SMG, so other weapons won't be available to you.

All other monsters will not be displayed in this version. Also, the level-format of "Classic Classic Mode" doesn't allow maps to be as large as the modern version of Sven Co-op, so only a few portions of the map will be available to you as a player of "Classic Classic Mode".

You also won't be able to see certain effects or hear certain sounds and the AI for the friendly units is unfinished and thus can't be used.

Reloading will not also work. Monster AI is mostly broken. Crosshair aiming is way off. There might be rendering glitches and maps will most likely spontaneously crash.

But all of this is just nit-picking to the real Half-Life purist! We are proud to announce that we are finally releasing They Hunger: Episode 3, the final instalment of the They Hunger series!

Explore the zombified countryside of Rockwell and the burned-out ruins of the Asylum, get mauled by zombie chickens and bulls, and stop Dr.

Franklin and Sheriff Rockwood from carrying out their plans for world domination! In celebration of all the ceaselessly starving zombies out there, we're releasing a completely overhauled version of They Hunger Episodes 1 and 2!

We've merged the maps into chapters and implemented survival mode, and the maps now feature completely new custom scripted weapons created by Norman Roger, Der Graue Fuchs, and KernCore.

The game menu has also been updated with an excellent Halloween-inspired theme song created by Zodemon.

Alongside the They Hunger series update, we also have a plethora of game updates. This is a minor update mostly to fix a few issues that appeared in our previous update.

Please be aware that your FOV may be more zoomed out than normal. This is because of an aspect ratio fix particularly for wide screen users.

We advise you change your FOV setting to the new default value in your game console as follows:. Just a heads up that the 4.

You will find plenty of excellent and classic Sven Co-op maps within. The full map list for this mappack is as follows:. Our announcement of the addition of achievements to Sven Co-op was met with so much enthusiasm that the development team decided to pull an all-nighter and think up way more cool and fun achievements for you and your friends!

Earlier this morning we finally reached the ultimate achievement:. When we compiled all those achievements into our latest Beta build and loaded up the game, it completely crashed.

It seems we achieved the unachievable: There was no other choice than to scrap the work we did and go back to the drawing board. Thus, sadly, the announced achievements will not be featured in the upcoming version of Sven Co-op.

We figured that merely enjoying yourself while playing Sven Co-op might fill our players with enough sense of achievement already! Sven Co-op's move to Steam as a stand-alone game has not only given us the ability to supply you with instant updates, it also enables us to add achievements to Sven Co-op!

Later today we will be releasing a whole batch of fun achievements for you and your friends to well.. Here's a preview of just a few of the new achievements.

We're sure you're all going to love these! Of course we are open to suggestions for new achievements in the future, so make sure to head over to the forums and let us know!

We have been working hard throughout the week to find the exact cause of this which is more complicated than just blaming Visual Studio , but have come up with a temporary solution.

Steam will then download this update for you. You will not be able to play on any public servers while on this branch unless they have also opted in to this branch.

If this update is successful we'll migrate it to the public branch with a full change log. Follow these steps to switch your Sven Co-op or Sven Co-op dedicated server installation in Steam to the public release candidate:.

To switch back to the public branch follow the same steps, but choose NONE from the drop-down list instead. If you wish to put your server onto the release candidate you need to add this to your SteamCmd statement:.

Simply remove the beta instruction if you wish to revert your server back to the public branch. You can receive email notifications about upcoming updates with some timely warning to prepare by subscribing to our server announcements mailing list.

Windows XP and no longer working was entirely a mistake. Unfortunately only 1 person on our team still uses Windows XP, which is why we didn't notice the issue until it slipped into the public.

However the fact is we're going to have to stop supporting Windows XP and indefinitely at some point. We've already dropped support for Windows While we recognise that not everyone has a computer capable of running Windows Vista or later or you just don't want to , we cannot delay progression forever because of this.

We are very lucky that the issue this time could be worked around, but this won't always be the case. This could simply be in the form of using a feature from the Windows kernel only present from Windows Vista or later.

Windows XP and have been dropped from official support for 2 years now, and other big names are starting to stop supporting it and Windows Vista too.

This is a huge problem for a multi-threaded application, of which there weren't many in the XP days to notice it. The only work-around is to disable thread safety in the game libraries, which is also a huge trade-off.

An official statement from Microsoft states that while they recognise this as a bug and provided an unsafe workaround, they simply won't degrade the performance of their current products in order to keep unsupported products working with modern applications.

So long story short, you're going to have to update at some point if you wish to continue to play Sven Co-op indefinitely. A mailing list has been setup at the suggestion of our team member Duggles to help you server operators know in advance when updates are expected to go public.

We will also try to include relevant notes in update announcements you may find useful for that particular release. You can subscribe or unsubscribe to the mailing list and view previous announcements here: This mailing list will not be open to public posts or responses.

Please direct any discussions and queries you have to our server message board here:. There is probably little point of subscribing if you do not operate a full time Sven Co-op server.

You will more than likely become bored of the messages, of which will often be technical and of little use to players. Changes are as follows:.

If you've donated to the mod at any time, you should automatically receive the in-game bonus features in the Steam version of Sven Co-op.

If you don't see them after trying on a couple of different servers, please send me your Steam ID e. For information on how to set up your own dedicated server, check the "Running a Server" section of the game manual.

To disable Survival Mode, add the following line to your server. If you don't have an IRC client installed, you can join the chat by using Gamesurge's web-based client: The exact time of release will be announced during the chat.

We'll also be answering questions and providing assistance throughout the night. Hope to see you there! On this day in , two months after the release of Half-Life, I posted the first public version of the Sven Co-op mod to the Atomic Half-Life fan site.

Now, seventeen years, thousands of custom maps, and millions of downloads later, Sven Co-op is about to be released on Steam as a stand-alone game.

All donors past and present will keep their bonus features in the Steam version. The stand-alone game includes many hundreds of features, fixes and improvements, as well as new maps and content.

Valve have also kindly allowed us to include their original Half-Life campaign free of charge, playable cooperatively even by people who don't own the original game!

New features have allowed the co-op version of the storyline maps to be reworked in a way that stays true to the original game while remaining challenging for multiple players.

Additionally, thanks to Valve providing us with a Goldsrc license, the team had been able to update the engine itself to allow Sven Co-op and its maps to surpass the limitations of standard mods.

The Steam release will also allow for easy installation, frequent iterative updates, and eventual Steam Workshop support. I wasn't closely involved in 5.

Ever since the first custom map GargHunt was created for version 1. The SC team and I would like to express our heartfelt thanks to all the mappers, artists, server ops, donors, and others without whom we would never have come this far.

We hope the new Sven Co-op SDK, scripting language, updated level editor and server tools will be of use to many of you as you continue to create endless imaginative content and generally keep the community running!

He is sorely missed. Our front page has been silent for a while, but I can assure you that a lot has been going on behind the scenes. Releasing a game is a lot harder than you'd think, I swear!

In fact, we had been hoping Santa Garg would be bringing a big present this Christmas - as he often does - but out of the blue his leg got broken, and well Christmas had to be cancelled.

Luckily, Santa Garg's leg has now fully healed! Too bad he only delivers presents on Christmas. That's just how it is, we hope you can understand.

Thankfully, there are other occasions for gift-giving. Today we'll be talking about a couple of things. First off, there is a really important thing that we would like to mention here on our front page.

It's mostly of interest for level designers. A while back on our forums, banan posted a new entity guide he had been working on. This entity guide covers all current entities in the game; information that could sometimes be hard to find before.

But now we finally have a fully comprehensive guide, which should be very useful for all mappers. Thanks a lot banan! Now, here's some really cool news which we hope you will all like: Our trailer for Sven Co-op 5.

We hope you will enjoy this 2 minute introduction to our game, which also includes footage of some new maps and features.

The video itself was created by Mr. Since we still get a lot of questions about this: Remember, Sven Co-op 5. And this includes our Half-Life Singleplayer conversion.

As a side note, the first version of Sven Co-op was released on January 19th, That means SC's 17th birthday is in just 7 days! Who knew Sven Co-op was so old, huh?

I don't know about all of you guys, but here on the Sven Co-op team we will be celebrating that day! Apologies for the slight delay, but we are now ready to receive your beta test applications!

If you follow the link below you will find the sign up form along with a list of requirements that we have for our beta testers.

The sign up will close on Saturday, September 5th at At the end of the sign up period, you will receive an email telling you if you were accepted into the beta test.

We've had a lot of forum registrations since we announced the closed beta, but only 50 beta keys are available.

This means that not everyone currently expecting a beta key will get one. Remember that you are expected to actively participate in a reasonable number of test sessions set up.

You are not signing up just to download the game early and waddle about for a bit then disappear. With the limited number of keys available we will certainly revoke any unused ones for others more deserving.

We're excited to announce that we will soon begin closed beta testing on Steam. We're looking for 50 dedicated gamers to join us in our testing sessions and to provide us with valuable feedback.

An application form will be available next Saturday, August 29 th at Sign up will close on Saturday, September 5 th at Not everyone who applies will be selected.

You must be at least 16 years of age to apply, have a valid Steam Account you must provide us with your Steam ID , and have a valid Sven Co-op Forum account - sign up on our message forums http: Additional requirements include participation if selected - inactive applicants will be removed to give others a fair chance.

Please avoid emailing us to request access to the closed beta test - direct requests will be ignored. One of the more notable features coming in the Steam release is "Classic Mode" for the Half-Life single player co-op campaign.

It's a special mode that will revert things like weapons and various gameplay mechanics to classic Half-Life.

Some things won't be reverted e. We'll continue to refine this mode after receiving feedback from the community. Here's the current changelog in case you're wondering what we've been up to these past few months.

We've made a decent amount of progress so far. Current Changelog August 22, If you have any questions, feel free to post in the message forums.

We'll continue to post more updates as we get closer to releasing on Steam. Have a good weekend! Today we would like to present the new maps arriving with version 5.

We hope what you see will be to your liking. Desert Circle Created by the-middleman, this map places the players in a wide-open desert where they must infiltrate a heavily defended castle and kill the king inhabiting it.

The players must select a class and then sneak around in trenches outside the castle, hiding from snipers, and capturing flags along the way.

The teams can upgrade their NPCs using points gained automatically over time or received by winning rounds. The teams also gain points in random bonus rounds where the players must fight each other in the arenas themselves.

In these bonus rounds, points are sometimes scored purely by killing other players, but occasionally they also have objectives, such as retrieving certain objects for extra points.

One player assumes the role of a commander who is provided with an overhead view of the map. The commander selects which weapons and items to equip players with, calls in airstrikes, spawns allied reinforcements, and generally guides the players in their mission.

The remaining players must work together to hack terminals on the death station to gain rewards and delay the activation of a doomsday weapon.

A new gamemode called "Reverse Turret Fortress" is now available for players to choose on map start, and this gamemode is essentially the opposite of the original turret defense gamemode.

The players must now assault the fortress themselves, and they must do this by carrying a flag to 4 checkpoints, while protecting the carrier against enemy guards and turrets.

The players are able to damage the fortress defenses or otherwise gain advantages by infiltrating the fortress and using certain items inside, such as an EMP device to disable turret construction.

The players must also choose between a selection of different classes. That's it for now. Many other smaller map updates have also been prepared for 5.

Many changes have been made to the game since the posting of that changelog, however, and there will probably be a few other map-related surprises later on If you want, you can play both Desert Circle and Fortified already, by downloading them from our Map Showcase forum.

Both of the maps have been improved for the 5. Scorched Battalion was just selected as a finalist , which means it'll be played by a panel of unusually impressive judges including John Carmack!

It was also featured here. The other day we announced our new feature 'Sven Co-op Monster Mix tm '. While we were very excited with the first round of playtests we encountered a slight problem.

Within a few hours we started noticing that certain combinations appeared more often than others and after a day of playing, the variations of monsters started to decrease more and more.

It appears our system suffers of Rapid Aggressive Darwinism. With every 'evolution' a certain species becomes more dominant until it infested nearly every monster and eventually took over the entire system.

Therefore we have decided to pull the plug on the 'Sven Co-op Monster Mix tm ' feature. It's the only way to stop the epidemic from spreading.

Hopefully we'll be able to redesign the system by next year around the first of april. Today we'd like to present to you:.

We realised that, even with our 40 different types of monsters, combat might become a bit stale after playing Sven Co-op for over 15 years.

To counter that we came up with a revolutionary system which combines different aspects from different monsters into one new foe! The system combines up to 3 different aspects into a new monster so the amount of monsters we'll feature in Sven Co-op 5.

And the best part is: This way every round you play is different and exciting! Because it's hard to imagine the awesomeness of this new feature we'd like to introduce a few examples of Mixed Monsters r.

Are you excited to face your first Torgantua? Or fight that Robocoptermedic? In the new release of Sven Co-op you can! And don't worry about themed maps.

During playtests, we even experienced that the aesthetic value of the new models was far higher than their regular counterparts! What type of monster would you like to face in Sven Co-op Monster Mix tm?

Leave your ideas in the comments below! Our programmers and artists are hard at work and we expect the feature to be ready next year Today we would like to announce that we have reached a new stage in the development of version 5.

A short time ago we ceased adding new features to the game and are instead focusing on sorting out a handful of issues that are preventing the game from being as good as we want it to be.

Henceforth, we'll be putting the last bit of polish on the game. Nih tried to write this as a run-on sentence but I would not let him.

We would also like to take this opportunity to reveal a bit more about what's in store for version 5. One of the things we have been hard at work on is a complete rework of the Half-Life 1 co-op conversion.

The new conversion will be much closer to the original Half-Life experience, with fewer Sven Co-op specific additions that ruined the original atmosphere of Half-Life.

Many of the levels have also been merged, which allows for far less frequent map loading sequences, and player health and loadouts will be carried over between levels.

The Half-Life co-op campaign has also been chosen to showcase a new major addition to the game: When Survival mode is active, players who die will be respawned as 'observers', who observe the game in progress and will only be able to return once the living players have reached a checkpoint or until someone revives them.

The result is an experience much more similar to Half-Life Singleplayer, where players can lose the level and must reload to try again.

A video demonstrating Survival Mode and the checkpoint system can be see below. Survival Mode has been scripted using AngelScript and the new 'Observer Mode' feature, and can be added easily to any level by loading the HLSP map script and adding the necessary checkpoint entities to the level.

Alongside HLSP, several other official levels in the game have also been chosen to showcase Survival mode. Server operators are able to disable or enable the feature at will using a CVAR, allowing players to continue playing HLSP and other Survival Mode maps with the classic 'infinite respawn' mode typical of levels in our previous game versions.

We are seriously looking forward to seeing what kinds of creative game modes level designers will come up with using AngelScript and the long-awaited Observer Mode feature.

And we'll try to keep you all updated as much as we can while we work ceaselessly to finally push this version out onto your doorsteps. As we inch closer to launching Sven Co-op on Steam, I'd like to provide an update on our progress with the game.

Since this upcoming release is important for us to get right, we've been taking extra time over the past few months to really get our ducks in a row.

However, now that summer is over, things are picking up again. The team has been working full-force on getting major milestones accomplished for the launch.

These aren't all of our upcoming features, but they will be fairly important to v5. Please bear in mind that we will be continuously updating the game after v5.

That said, this is the most groundbreaking feature coming to the next release. If you're wondering what the big deal is - well, let me explain by providing the following video:.

Kayaba was a genius, but he was also a fool. All he wanted to use his technology for was his game. He couldn't see the potential.

The Trope Namer Lex Luthor. Pre-Crisis, this was pretty much played straight. In fact, the specific scene that named the trope featured a Mad Scientist Lex Luthor being brought in to consult with some government officials who wanted to wipe out the Swamp Thing.

After Crisis on Infinite Earths , Lex Luthor was retooled into an amoral billionaire industrialist, subverting this trope by showing that he was still a brilliant scientist and engineer, but had used his inventions to become fabulously wealthy.

Maggin beautifully subverts this trope in his Pre-Crisis novel Last Son of Krypton , which asserts that Lex regularly maintains multiple false identities as prominent scientists, businessmen, and even artists; and that they are how he is always able to raise the money necessary for the equipment and hired minions his world-conquering and Superman-busting schemes require.

In other words, Lex is perfectly capable of playing the legitimate marketplace like a fiddle and regularly does so as a matter of course, but because he views himself as an ubermensch , he considers the idea of just playing by society's rules and getting rich and famous to be beneath him.

He only views the money thus earned as a means to an end — that end being conquest of the world and the destruction of Superman, two things polite society frowns upon.

Also, although no one remembers it a fact Maggin has lamented , the name "LexCorp" actually originated in Maggin's story "The Ghost Of Superman Future," a Flash Forward that depicted Luthor going straight in his old age and marketing his inventions, as well as becoming friends with Superman again as they had been in their youth.

A year or so before the Crisis on Infinite Earths , Marv Wolfman wanted to write a story where Luthor "goes legit" and becomes a respected businessman, in the process gaining the public's trust and therefore becoming a much harder opponent for Superman to fight.

Editorial considered this too big a departure for Luthor and nixed the idea, so Wolfman rewrote the script with Vandal Savage as the villain in question.

The resultant story feels a little forced, as Superman seems to take the whole thing very personally, despite the fact that he and Savage didn't have anywhere near the history that he and Lex did.

In post-Crisis continuity, it is established that Lex Luthor became a corporate tycoon through his invention of the Lex Wing, a military airplane that Lex claimed made him an aeronautical revolutionary on the scale of John Glenn, or Neil Armstrong.

In the series, he has both built the Science Spire, a giant skyscraper-research lab-tribute to human ingenuity and bankrolled Hope, a new superhero who is actually an elaborate artificial human.

It's ultimately deconstructed, as he ends up destroying both as part of a plan where the main outcome seems to be "make Superman look bad to people".

For all his humanist talk, Lex's obsessions with Superman are blinding him to reality and the good he could be doing for others.

In several stories, this is shown to part of why Superman cares so much about Luthor, and at times, pities him. Superman may be powerful, but it's been shown many times that his brute force abilities can't change the world easily.

Luthor, on the other hand, is a scientist, and therefore capable of helping people on a completely different level. If he put his mind to it, he could probably cure every disease, eliminate hunger and poverty, and bring humanity to the stars.

Instead, he takes time off from extortion and corporate skulduggery to stuff space rocks into robots and hold orphanages hostage. Played straight with Batman enemy and off-and-on Luthor ally Prometheus, a Shadow Archetype of ol' Batsy who also happens to be a Gadgeteer Genius of such talent that Lex actually offers to cut him a check in exchange for the advanced technology he's come up with.

Prometheus turns him down, though, because he also happens to be a Blood Knight who only sees his technology as a means to an end destroying institutions of justice and, like Bronze Age Lex detailed above, sees the idea of making money legitimately as beneath him.

Subverted with Doctor Sivana of Captain Marvel fame. He started in his youth as an idealistic scientist brimming with ideas to change the world for the better with superscience even Luthor would gape at.

Then he met the corporate world. Said encounter tremendously embittered him, showing him the world won't change without good reason and enough power to change the status quo.

He resolved to change the world, and that's how a brilliant scientist got broken into the very image of the Mad Scientist.

The Riddler is almost the patron-saint of this trope. It's been shown countless times over multiple media that, if Edward Nigma actually used his amazing intellect for honest endeavors, he'd be rolling in cash.

It's also been shown that he also could be a MUCH more formidable criminal mastermind than he is if he merely focused on the task at hand instead of following his obsession with riddles and trying to prove he's smarter than everyone else.

On occasion he's tried to commit robberies without leaving riddles, but he just can't resist the compulsion to send them Batman's way.

At which point the Riddler came to the realization that he really is insane and needed treatment. Doom could have probably taken over the world financially in far less time, with less effort and without any legal opposition if he just incorporated rather than maintaining his feudal Ruritania and venting his Complexity Addiction.

Especially since people in the Marvel Universe are constantly shown to value security over freedom. This is mirrored by his heroic counterpart, Trope Namer Reed Richards , who seemingly makes more money patenting and then not selling his inventions, and thus not overly-disrupting the similarities between Marvel Earth and Real Life.

Ever wonder how he's able to fund his various schemes or afford to construct all that incredible technology including his never-ending army of Doombots?

Turns out he's involved in thousands of perfectly legal businesses, and has made a killing in patents for robotics and medical research.

For all that he ends up being Worfed in practice, The Juggernaut of the Marvel Universe is in theory one of the most powerful people on Earth, combining strength roughly equal to The Mighty Thor 's with being indestructible.

Even if being capable of lifting mountains, immunity to any non-magical attack, not even being fazed by being Stripped to the Bone , and being incapable of getting hungry or tired doesn't present options in the legitimate world, Juggernaut could be a lot more of a villain than simply being a roving Brute.

You would think he could make millions as a running back in American Football, even as he is today. Justified, since his powers come from a God of Evil named Cyttorak that wants him to wreak havoc.

If Juggy ever did go legit or try to be a less mindlessly destructive villain, Cyttorak would depower him. Not long after, Juggernaut was in a fight with the Hulk and to get the power he needed he cut a deal with Cyttorak that he'd return to his evil ways afterward.

This provided a good example of how strong a fully empowered Juggernaut is, as Hulk couldn't overpower him and could only win by turning Juggernaut's unstoppable momentum against him.

Eventually subverted by the first Icicle, Joar Mahkent. He went into villainy partly for the thrills, but he used his time in jail to work on his inventions and made a legitimate fortune once he reformed, half of which he left to The Flash.

Averted with the Marvel Comics character Taskmaster. Able to flawlessly imitate anyone's physical abilities after seeing them in action once, he initially made money and his reputation training flunkies for supervillains , teaching them how to take down their superhero opponents.

Once it became known he was a mercenary, not merely a dedicated villain, legitimate governments and law enforcement started hiring him to teach their people on how to take down superpowered threats.

To the extent that, in his first appearance, he concludes that if he stayed and fought, he could probably defeat the entire Avengers team and one of their more powerful line-ups at that.

However, he sees no profit in it or point to fighting superheroes, and runs away instead. Subverted by the villain Purple Man, who has pheromone-based mind-control powers.

He lived the high life without doing anything to attract super-hero attention — only to get caught by Doctor Doom and used as a component in a world-conquest gizmo.

Averted with WildStorm Universe villain Kaizen Gamorra who sells battle-droids and pleasure robots to finance his country's terrorism.

Upheld with the main character from the 's horror comic "The Man Who Tricked The Devil", a rich, and famous lawyer. He journeyed back to Wisconsin, and used his futuristic technology to start a company as the aptly named Victor Timely.

Discussed with Manhunter series, Kate Spencer version in which the titular character tells her technical support and former supervillain weapons designer, Dylan Battles, to imagine what would happen if he focused his talents on curing cancer.

In the Flash Forward at the end of the series, it is revealed that Dylan has become extremely wealthy, because the government is willing to pay big money to keep weapons patents off the market.

After he inherited a fortune, he realized that he didn't need to commit crimes to make money any more.

But he still did so - simply because it was fun. In a Tom Strong storyline showing the alternate reality of Tom Stone, Tom Stone manages to convince would-be science villain Paul Saveen to use his genius for good by pointing out that while his plan to hold the city for ransom with his recent discovery phlogisten could get him thousands, selling phlogisten as a cheap heating source would make him a millionaire.

Earlier in the same conversation, Saveen all but directly stated that he was turning to villainy because his inventions up to now had gone ignored; for instance, there's no market for his flying car in Millennium City because they can't safely navigate the city's system of cable cars.

Inverted in Swamp Thing — While acting as a paid consultant, the Floronic Man discovers Swamp Thing's true nature , only to be promptly fired.

His employer treated him as disposable, and drastically underestimated the importance of the reveal. Also literally inverted later in the same series when the same group of villains who hired the Floronic Man hire Lex Luthor as a consultant to help take out Swamp Thing because, as one of them puts it, "He has a certain amount of experience in fighting invincible enemies.

Morrow beats Luthor having built multiple fully sapient androids and working tesseracts, and fellow Mad Scientist Professor Ivo is similar, having created Amazo, an android with "adaptive cells" capable of duplicating superpowers.

Both collaborating together created an even more advanced model of superpowered android whose AI successfully developed concepts deliberately left out of her programming, while the hardware was advanced enough to fool Superman's enhanced senses.

However, neither is overtly interested in actual cash - Ivo's motivation is his severe thanatophobia, since only developed the machine as a means to develop actual immortality.

Morrow is just uncaring about such things, thinking he can always just rob another bank as long as he can keep developing his machines, and in the rare occasion he actually pays for anything, he just hacks the seller's account to pay for his purchase.

Upheld in Demon 0 Garth Ennis series, , where the human host, Jason Blood, as an unscrupulous World War I arms merchant, wishes to use the titular character to bring about an earlier Allied victory.

However, the Demon likes all the bloodshed, and human depravity brought on by the war, and goes against Mr.

Her father Tombstone is disappointed in this, stating that she's much too smart for such antics as he feels that being an Amoral Attorney is essentially legitimized crime that you can't get arrested for.

Spider-man points out he could cure cancer with the technology he uses to turn people into dinosaurs. Sauron replies that he doesn't want to cure cancer, he wants to turn people into dinosaurs.

Archie Comics' Sonic the Hedgehog: Mammoth Mogul decided to pull this. Of course, this was less about turning legit and more about letting time defeat Sonic as Mogul's immortal.

She even engineers a tournament for a Chaos Emerald for the sole purpose of more money and fame. Daredevil arch-enemy Bullseye has the ability to throw any object with perfect accuracy with enough force to kill someone.

Before becoming a super-villain according to one of his many origin stories , he was a major league baseball player whose skill meant he always pitched a no-hitter.

He could've easily just stayed in this job and never committed a single crime in his whole life but quit so he could satisfy his inherent bloodlust, and ended his career by using a pitch to murder a batter.

The only reason he charges anything is just to see how much people are willing to offer for his services. He kills people because it's fun.

In the Mickey Mouse comic book story "My Little Town", the villain is an alien who is using a Shrink Ray to shrink Earth's cities, then sell them as "highly accurate miniatures" in order to earn enough money to repair his spaceship.

Mickey forces the alien to re-enlarge each city, then points out that there's a faster and more honest way the alien can make money with his ray—by buying a cheap, tiny diamond and enlarging it to a colossal size.

Played with in an issue of Marvel Adventures: Mysterio has apparently gone straight, and starts a very profitable Broadway special effects show.

However, the show is actually just a distraction so that Mysterio can go out and rob nearby hotels and businesses. When called out on his seemingly boneheaded move, Mysterio says it was never about the money, but the challenge and the thrill of deception.

They started out wanting to be legit entrepreneurs and inventors but after being victimized by unscrupulous Corrupt Corporate Executive types they turn to crime.

A brilliant nerd not unlike Peter who was present as Spider-Man's first fight with Crusher Hogan, Clash begins using his supreme intellect to craft a "superhero" identity for himself, utilizing sound wave.

His intention is to be an entertainment act, like Spider-Man was before Uncle Ben's murder. Instead, he winds up quite believably sliding down the Slippery Slope before becoming a full-on supervillain, who gets thrashed by Spidey, arrested, and because of his criminal record, forced to be a henchmen for several years.

Finally, he runs into Spider-Man again, who promptly offers him a job at Parker Industries on the condition that he leaves his Clash shenanigans behind.

Freeze invents a machine that allows Hush to remove Catwoman's heart and keep her alive, and preserve the heart while it's out of her body.

Hush says in a throwaway line that Fries is ahead of his time, and the work he'd done could merit a Nobel Prize if he'd done it legitimately.

Just think about the money he could make adapting the machine to help organ transplant patients! Terrific describes the device's ingenuity as, " Luthor Level, maybe even Apokolips.

Batman has a recurring minor "villain" named Jenna Duffy. Originally a pickpocket and con artist, she became a mook working for Tweedledum and Tweedledee and took up the mantle of The Carpenter.

Her gimmick was carpentry. After a few run ins with Batman she decided to actually learn how to build stuff and became a proper carpenter, making a pretty tidy amount of money.

Though she mostly does civilian work now, she occasionally does work for supers on both sides of the law due to her skill in building and disarming deathtraps.

Teen Titans had in one Christmas story a villain who took in shipments of junk, then used a ray to turn it into new, high-quality goods.

Huge profit potential, right? Except he was actually removing a disguise field on the items, one put in place at least a full day before.

The military and espionage applications for the disguise field and its counter, and thus the potential for vast profits, should be fairly obvious.

He and his partners used it as a way of evading tariffs and duties on high-end goods. In "Enter the Dragons - Exit Scooby Doo", the villain behind the robot dragons is Bernie, a robotics scientist who, needing funds to pay for his research, used the dragons to scare everyone away from Chinatown so he could steal the stores' money and use it to pay for his work.

Shaggy suggests Bernie could have sold the robots in Hollywood. Bernie likes the idea. In an alternate universe without metahumans, his counterpart just makes meme-tastic websites and sells them for millions of dollars.

The Revenant has managed to "convince" a number of villains that it is better for them to find a more practical way to use their abilities.

Godwin , visually a Captain Ersatz of Red Skull , now steals money from willing people through his casino. Tim is flabbergasted when he fights Trickster during Batman: War Games because "If you own shoes that let you walk on air, why rent yourself as a cheap hood?

If you'd just mass produce them, you'd be ten times richer than Bruce Wayne by now. This is a major plotpoint in With This Ring.

The reason for this trope is also pointed out - most villains don't have the social skills or the brains to make legal money off their powers, most of them can only think of using them as a club.

Of the ones who have both the smarts and the people skills, usually the various mad scientists and variations thereof such as Leonard Snart Captain Cold , most of those guys are usually legitimately insane or mentally ill and don't care or want legal work.

Snart is brought up as a specific example, he has severe paranoia and psychosis due to his abusive father and isn't capable of functioning in a civilian setting.

The Terror Twins are the other example, they didn't know any way to use their power other than to steal, until Orange Lantern points out that they are perfect for specialized heavy labor.

Subverted in Human Curiosity , when the head of the HCS decides to sell the group's advanced weaponry to countries like North Korea before he disbands the organization.

Bad Future Crusaders has two: Sweetie Belle setting up such a deal with the diamond dogs by, in her own words, showing them some of the nice things those gemstones can buy.

In the process she ultimately ended up turning them into a peaceful society that co-exists with ponies. Though subtle, it's implied the "two lankey stallions" that design and maintain Environment Equestria's fleet of Magitek vehicles are the Flim Flam brothers who decided at some point to drop the scams and market their technology directly.

In Aftermath of a Fallen Star , Flim and Flam have started a legitimate company that's revolutionizing technology in Equestria, which is another thing upsetting a lot of traditionalists.

Harry points this out to Voldemort in The Conversation. You were handsome, smart, and stupidly powerful. You found the freaking Chamber of Secrets, something that scholars had been seeking for centuries; you were the heir of Salazar Slytherin.

You would have been celebrated for finding the Chamber alone. You could have changed the world for the better. Averted in The Incredibles.

Syndrome sells his inventions to finance his real scheme, which will get him something that money can't buy. He also notes that, while he kept his best inventions to himself, he fully plans on selling those too in his old age when he can't play hero anymore.

Evil for engaging in high-risk world-threatening schemes when their front companies were already making billions a year, legally and pretty much risk-free.

Ratcheted up in the second movie where Dr. Evil has a time machine and only uses it to thwart Austin Powers and to attempt to hold the world ransom in a decade that has less money to extort.

Why not use your knowledge of the future to play the stock market? We could make trillions. One of the earliest examples has to be the Wicked Queen from Snow White and the Seven Dwarfs , who has access to a magic mirror who can deliver accurate information on seemingly any topic from anywhere in the world, and deliver unlimited undetectable surveillance to anyone you name.

What does she use it for? Reaffirming her own vanity. The Goliath Corporation in the Thursday Next novels are an absolutely giant monolith who practically own Great Britain; still they insist on harebrained schemes like trying to enter fiction on a wide-scale basis.

On the other hand, we infer that a large part of how they made their money in the first place was on evil schemes The memoirs of one James Crosbie, a moderately notorious armed robber, describe a fairly impressive list of achievements; he held a responsible position at a Kenyan mining company and for a long while was running his own quite successful metalwork business.

And yet despite having earned better money during those times — to say nothing of not being on the run from the law — he claims to have felt a much lesser sense of achievement from this than from robbing banks, despite the much greater failure rate, smaller financial returns and lengthy prison sentences.

Although we only have Crosbie's word for any of this Jason Cameron from The Fire Rose is contemptuous of his apprentice's use of magic to cheat at gambling games in the specific mentioned incident, a cockfight.

A genuine Fire Master which Paul theoretically could become if he actually put some work in could make a fortune in a few years through completely legal means like he did.

Ray leases Penny's bubblegum machine to pay for his shopping spree. Later, Penny sells another invention to a villain for a thousand dollars.

Penny directly acknowledges that she could make money legitimately when the Machine digs thousands of dollars of gold out of a landfill, but being a villain is more fun.

On the flipside, we have Bull, a retired villain with money issues. Penny is surprised, since he was one of the most powerful villains for decades, and should have more than enough money for anything he wants.

He wryly notes that while a Mad Scientist can make money pretty easily, The Brute like him isn't so lucky, and his poor financial sense didn't help.

In a side-story we meet Psychopomp, a three-hundred and twenty-four year old trapped as a ten year-old girl and cursed to feed Death's scythe with blood.

She's the oldest confirmed immortal in the world. Her only reliable source of income is looting her victims, but Goodnight a fellow, slightly younger immortal points out that historians would pay through the nose to hear about her experiences.

Psychopomp admits she hadn't thought of that. Unfortunately, it's not uncommon for otherwise ordinary Mad Scientists to randomly go insane and try to take over the world.

Cited and strongly averted by Maddox in Tyrannosaur Canyon. Instead of networking in prison to advance his criminal career, he used his contacts to make a dating site called Hard Time for women seeking convicts.

He comments in other places that if he had known how easy it was to make money legitimately, he never would have bothered with crime.

In Percy Jackson and the Olympians , the Amazon tribe has become far more successful this way than they were back in the days they were known as savage man-hating warriors, having founded Amazon.

In Till We Have Faces , one of the King of Glome's favorite punishments is sentencing the person to be worked to death in the silver mines.

As his daughter Orual notes, doing this might be a good way to create a reign of terror, but it's not very good for actually mining silver. When Orual takes the throne, she makes sure to treat the miners well, and silver output skyrockets, forming a key piece of Glome's prosperity under her.

Ironically enough, her father often bemoaned Glome's poor economic situation, yet never thought of labor reform. In Other People's Heroes , after the most vile villains were eliminated, most of the rest of them fell in line, happy to work for a steady paycheck and the chance to smash things up in a sanctioned manner.

The villains steal the latest mini-nuke from the United States, and plan to use it to destroy all evidence and witnesses after robbing a ship of its cargo of gold.

It's suggested that the leader of a communist dictatorship is behind this, and he needs the gold to pay for weapons he's bought from the Soviet Union.

However given that the mini-nuke is the latest US military technology, he could just hand it over to the Soviets in exchange for them cancelling his debt.

Worm subverts this, as all powers are designed for use in, causing or facilitating conflict, and actively sabotage attempts to use them peacefully or for profit.

Powers that generate matter cannot be used for construction, as the matter generated will gradually or suddenly disappear again, probably at the most inconvenient time.

On top of this, there is an entire body of law specifically dedicated to making it as hard as possible for parahumans to legally use their powers in a productive manner.

The ostensible function of this is to prevent unfair competition, the semi-secret function is to force parahumans into joining the Protectorate , and the real purpose is to force parahumans to use their powers in ways that will cause conflict and suffering, causing new parahumans to trigger to fight Zion.

Moriarty commits three enormously ballsy thefts at the exact same time, and immediately surrenders to the police without stealing a penny because there is nothing he could steal that would be as valuable as the key that let him steal it all; Sherlock figures it's a product demonstration.

It's, sadly, a lie. How do you break into the unbreakable vault? Bribe the man with the key. Since he's not actually after money at all Moriarty's motives run more towards the Walt could have swallowed his pride and accepted Gretchen and Elliott's handouts to save his family, but Walt insists on building his nest egg himself through illegal drug manufacture.

Jimmy could have stayed the course in his lucrative partner track at a legitimate law firm, but he's too set in his ways and quits to indulge his morally questionable legal tactics as an independent practitioner.

The TV show Masterminds, though drawn from real life, provides only a few examples of criminals who managed to do this. Several open or work with security companies and one becomes a legitimate painter instead of a forger.

It also has an inversion example in a criminal who built his own climbing rig and went back to stealing because he was in it for the challenge.

Like a lot of superhero stories, Kamen Rider is all over this. Shocker, the villain organization from the original series , had the scientific knowledge to create fully-functioning cyborgs and human-animal hybrids in , but rather than using these technologies to revolutionize medicine, all they want to do is Take Over the World.

The primary justification for this is that Shocker was largely composed of Nazi holdovers who felt that conquering the world was simply their right.

Almost every other Showa-era villain organization falls into the same area. The Heisei era onwards does this more rarely, but there it tends to take the form of corporations that can create their own Kamen Riders — essentially, suits of Powered Armor that can be stored inside a belt and would impress even Tony Stark.

However, there are generally in-universe reasons why they don't do so. Ultimately it turns out that the Smart Brain Corporation is staffed mainly by Orphnochs, and as such the Rider Gear was made specifically to be used by the Orphnoch King's bodyguards.

Besides that, all the belts require the user to have Orphnoch DNA except for Delta, but it has addictive side-effects instead.

Actually subverted in an artbook that features a mock-up of a Smart Brain catalogue showing civilian-use Rider Gear.

This includes mass-producing the Sengoku Drivers so that humanity can survive the invasion of Helheim.

Unfortunately, even a company as wealthy as Yggdrasil can only produce one billion Drivers, which means they can only save a fraction of humanity.

In its earliest appearances, Mitsuhama Computer Technologies were depicted as a front for the yakuza. Eventually, the writers caught on that a billion-nuyen criminal organization is hardly going to use a trillion -nuyen triple-A Mega-Corp as a cover.

This was retconned in later editions to show that Mitsuhama had several prominent Yakuza daimyo as capital investors in the company's initial formation, giving them a large, but not a majority, stake in the corporation.

The Latin-American ORO company started out as a money laundering front for three drug cartels, grew into becoming a laundering banking service for several drug cartels that founded most of Latin-America's industry, and then through some lucky mining contracts that turned out to be way more valuable than expected outgrew the money-laundering business.

A few good business decisions and worldwide political upheavals later, ORO had re-imagined itself as Aztechnology and at the present time of the Shadowrun timeline, own Latin-America.

Some of its income still derives from overtly illegal sources like software piracy and drugs which can't be regulated , but it's long been eclipsed by its consumer goods, banking, heavy industry and magic departments.

Aberrant doesn't generally have costumed supervillains robbing banks because of this trope; novas can earn far more money through legitimate salaries, celebrity and merchandising rights than they ever would through threatening the world with a doom ray, and most novas do.

Novas who desire power , meanwhile, usually gravitate to the mercenary scene and work on becoming dictators of some third-world country while still making the above money off of merchandising in the meantime ; the only real "supervillain" novas either work for organized crime megasyndicates that can pay as well as legitimate work , or are motivated by ideological concerns.

The ultimate example of this is the Eberron setting, which begins with the gods disappearing and leaving the mortals to figure out their own morality and ends up with: Summoning demons and imps to cast illusion spells and paint images inside of tiny boxes, giving them photography and video.

Using a vampiric transformation to render an entire race's elderly population quasi-immortal, keeping them just fed enough to stick around and give advice.

Creating sentient golems and then giving them full citizens' privileges after a civil rights movement Using hell-planes as shortcuts to make the trains run on time An entire playable class whose sole purpose is to convert magic into reusable devices so that it can be more easily resold.

One commonly-circulated conspiracy theory claims that a major automaker, usually Ford or General Motors, is suppressing all knowledge of a "miracle carburettor", which can allow cars to travel miles on a single gallon of petrol.

One obvious fact which people who believe this rumor tend to forget is that Ford and General Motors are car companies, not petrol companies, meaning that if this carburettor actually did exist, they would gain nothing by keeping it under wraps, instead of putting it in all of their cars and earning billions of dollars in new sales.

The Old Republic has Bareesh the Hutt. Formerly a crimelord, he realized he both made more profit and avoided being branded a criminal by doing legit business with the Republic.

G0-T0 was a droid given an impossible directive: After a Zeroth Law Rebellion in which that second clause was discarded, G0-T0 worked his way into becoming a criminal kingpin, but with the express purpose of revitalizing the galactic economy via illicit means.

From the Resident Evil series is the Mega-Corp Umbrella Corporation, which had enough legitimate profit as the world's leading pharmaceutical company to not be dabbling in bio-weapons.

And on top of that, when you consider what they are able to accomplish with their research, they'd probably make much, much more money pursuing something legitimate and marketable, as opposed to selling mutants and skinless dogs on the black market.

What makes it even sadder is that all the money that was invested in making these biological weapons could have vastly improved the lives of the civilian world.

All these villains could have helped people had they wanted to and still have made a huge profit off of it.

Edward Ashford, one of the three original founders of Umbrella, did indeed want to research the regenerative abilities of the Virus, if only for the scientific value and potentially healing the sick.

He, however, contracted a viral infection unspecified if it was related to said research. As Marcus, the other founder besides Spencer, had no business acumen, Spencer was left the defacto leader until Marcus's assassination.

The zombie virus actually bit Umbrella in the ass. At the beginning of Resident Evil 4 , it is revealed that for the zombifying of and forcing the nuking of Raccoon City the US government froze Umbrella's assets, the price of their stock dropped, and the company was forced into bankruptcy.

Resident Evil 5 revealed that Oswald Spencer's ultimate goal with Umbrella was to mutate a virus he'd discovered into something that would make him godlike and immortal.

All the zombies, skinless dogs, and mutants were byproducts of this research. Spencer still crosses the Moral Event Horizon by trying to weaponize them and not giving a damn about any of his employees's lives.

Lampshaded in one of the notes in the remake , where Wesker was looking over the books and realized there was no way Umbrella could turn a profit, even on the black market, with all of the RnD costs that went into it.

The only possible way that Umbrella could even break even was if an "accidental" outbreak occurred and killed all of the staff so they didn't have to get paid Resident Evil 6 sheds some light on Umbrella's madness: The Simmons Family is Biohazard's version of The Illuminati , having secretly controlled America since colonial times from the sidelines AND had a controlling share in Umbrella, giving them access to Spencer's research with every breakthrough.

So Spencer was at war with America all along, and his planned outbreaks were to weed out the spies.

Blutarch and Redmond Mann have hired teams of elite mercenaries to fight over lumbermills, granaries, and barren scraps of land in the middle of Death Valley, even though, according to the timeline, they own half the world.

Possibly subverted, as they hold a deep grudge due to their father's hatred of their own stupidity, forcing them into cooperation by giving them a split share of the company's land.

They also paid their mercenaries to invent technological marvels like a gun that heals mortal injuries in a matter of seconds, an implant that makes your body briefly indestructible, and a life support machine that can extend your life for more than a hundred years.

A shame Blutarch and Redmond never considered entering the health care industry. The Medic himself could consider selling his inventions, but seems honestly more interested with using them to end life than prolong it, while The Engineer has a history with the company and seems to enjoy his work.

Subverted in that it turns out any usable form of the life-extender machine is completely useless without Australium, which is both extremely expensive and hard to get a hold of, due to Australians being extremely protective of it.

It doesn't help that the Announcer seems to be trying to destroy the entire world supply of the stuff for as-of-yet unrevealed reasons.

Much of this is that Blutarch and Redmond are just flat-out bad businessmen , which is a lot of why they got into that problem in the first place.

Namely, they came to the inexplicable conclusion that producing gravel was a viable industry, and most of the land they bought up was endless pits of the stuff that they swore would be worth a fortune.

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